Canon's EOS VR SYSTEM at work: the pair of fisheye images captured by one of Canon's dual fisheye lenses, visible on the screen of the laptop at the right of this picture, are processed in Canon's EOS VR Utility software (on the main screen). The system greatly simplifies the creation of immersive VR content.
Immersive VR content is easier to shoot, edit and experience than ever before. The innovative dual lenses and VR software at the heart of the Canon EOS VR SYSTEM – alongside the growing availability of untethered VR headsets – are transforming the way in which stereoscopic VR videos and stills are created and consumed.
The roots of Virtual Reality run deep – all the way back to 1838, in fact, when the first stereoscope was conceived, although we had to wait until the mid-1980s for the first VR head-mounted display (HMD) to become available. Since then, advances in imaging technology and computing power have made more realistic VR content accessible.
It was a step-change in imaging technology – the launch of the high-performance Canon RF mount, with its large diameter and short back focus – that made the EOS VR SYSTEM possible. Canon’s complete solution for capturing stereoscopic 180° VR includes a line-up of stereoscopic VR lenses, software and plug-ins that help more people to create high-quality immersive content more often. Virtual reality is an increasing part of many of our lives, be it for training, education or entertainment, and the EOS VR SYSTEM facilitates a more seamless content creation process.
Here we'll run through some VR basics and explain the difference between VR formats, what a dual lens is, and why interpupillary distance is an important consideration when you’re looking to maximise the 3D effect.